Selected projects across EdTech, AI, and consumer gaming. Each shipped, each in production, each measured by whether people actually kept using it.
Bring modern e-learning to Ethiopian users on constrained bandwidth and price-sensitive plans. The category was dominated by desktop-first products that assumed unlimited data.
Mobile-first subscription platform architected around low-bandwidth streaming, offline access, and micropayments — priced at 3 ETB/day so reach didn't collapse against income.
Ethiopian job seekers were competing against candidates with more polished applications from better-resourced markets. The gap wasn't skill — it was preparation and presentation.
An AI career platform that closes that gap — resume scoring in real time, cover letters tailored to each role, and a mock interview simulator that actually pushes back.
Casual gamers get pushed toward app-store downloads, account creation, and constant updates for a five-minute break. Friction kills the moment.
A browser-native gaming platform: 155+ games across nine categories, instant play, zero installs. Load the page, pick a game, start playing.
Most language apps teach vocabulary in a vacuum — long streak counts, thin proficiency. Learners graduate without ever speaking or listening in context.
A structured English learning app organized by proficiency, not gamification. Every level integrates speaking and listening practice from lesson one, so what's learned actually gets used.